Sup Rob? (via oats:ochiewz: catastrofe)
Promoting at random instead of by merit reults in a better company
Since most of the time jobs that are higher up the corporate ladder are so different from jobs that are lower, employees who do well in their jobs wouldn’t necessarily do well when promoted. Because we can’t predict who will and won’t do well promoting by random is best. Interesting article. -m
In 1969, the Canadian psychologist Laurence J. Peter posited the “Peter Principle”: people in a workplace are promoted until they reach their “level of incompetence.” This happens, Peter argued, because we wrongly assume that people who are good at their jobs will also be good at jobs that are one rung up on the corporate ladder — so we promote them. But often the new job is so different from the previous job that the employee can’t handle it. Now performing incompetently, the employee stays in place, dragging the efficiency of the firm downward.
Is there any way to avoid this trap? Yes, by promoting people at random. That’s what a trio of Italian scientists discovered this year. They created a computer model of a 160-person corporation and programmed it with Peter Principle-like logic: the best performers were promoted, but they had only a random likelihood of being good at their new jobs. Sure enough, the firm was soon cluttered with incompetents, and its efficiency plunged. But then the researchers tried something different: they reprogrammed the firm so that itpromoted people entirely randomly, and the overall efficiency of the firm improved.
They also tried alternately promoting the absolute best and absolute worst performers. That, too, worked out better than promoting on merit. The scientists say these strategies work because they harness “Parrondo’s Paradox,” a piece of game theory in which you win by alternating between two losing strategies. “In physics or game theory, this isn’t new,” says Andrea Rapisarda, a physicist at the University of Catania in Italy and a co-author of the study, which was recently published in the journal Physica A.
As Rapisarda points out, if you could know for sure that the people being promoted would excel in their new jobs, that would be the best strategy of all. But if you aren’t sure — and in the real world, we rarely are — then random works better. CLIVE THOMPSON, NYT Magazine
mikehudack:(via andrearosen)
TaleSpin
mikehudack:creativead:Fedex Guerrilla marketing
This is the graph the record industry doesn’t want you to see.
Do music artists fare better in a world with illegal file-sharing?
It shows the fate of the three main pillars of music industry revenue - recorded music, live music, and PRS revenues (royalties collected on behalf of artists when their music is played in public) over the last 5 years.
Unfortunately, the graph tells a very biased story… I’m not a big believer in record labels these days, but without factoring in advances (among other items) this graph is pretty much worthless.
stammy:rmpenguino:Great quote, or the greatest quote?
svgllmnt:Abed + Troy + krumping = 5 stars.
Dear Mr. McHale, I wore your t-shirt the other day. Let’s hang out more. Sincerely, Aa
Aw
Am I alone in expecting Tumblr to have a better failwhale?
chispeak:DJ Kitteh (via cheezburger)
Kittie-kittie smalls is the illest!
Screenshot from a checkout terminal at Target (Milford MA). They use game mechanics (scoring / personal leaderboad) to encourage faster checkout times:See the DNA-esque string in the middle?
G = green = fast
R = red = slow(er)
Here’s her last 10 check-outs - fast, except for a few random stragglers.. The big “G” is the prob the calculated average-time-per-checkout (last 10?) while total must be all 44 checkouts. I wonder what the 88% stands for…
Girl running the checkout scored a “G” on Chelsa - said the whole thing “makes work feel like a game” :)
I noticed this a month-or-two ago and I keep meaning to ask the cashier what it’s about, but they always seemed so rushed, I didn’t want to bother. I find it funny that the answer to my question is also probably the reason I never asked it.

